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Kvo Vadis
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Posted - 2010.05.07 05:23:00 -
[1]
Originally by: X Gallentius
http://eve-kill.net/?a=pilot_detail&plt_id=98499&view=ships_weapons - You don't have much experience flying blaster ships, do you?
Oh! That is why Goumindong creates posts in Blaster and Rail threads. Saying that Hybrid weapon is ok he protects Lasers from Hybrid boost  It is smart
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Kvo Vadis
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Posted - 2010.06.20 23:25:00 -
[2]
Change Gallente boats damage bonus from 5% to 7.5% (Like Vindicator has) It will solve several problems: 1. Quick temporary solution. CCP do not have much time for fine tuning Gallenete race. 2. It will boost hybrid weapon of Gallente ships but not Caldari (Actually Caldari have optimal bonus for all hybrid weapon ships) 3. This boost will not change Gallente tactics as extremely close range fighters.
P.S. For those who say "It will not solve the problem of applying DPS" read item "1" P.S.S Cross training to Minmatar ships. They are very good for PVP: CAP independent weapon, fast ships, have slots for neutralizers, selectable damage type, very good range due to falloff, tiny Auto Cannon PG requirements 
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Kvo Vadis
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Posted - 2010.09.12 10:26:00 -
[3]
Originally by: Jack Icegaard
... the weapon score formula have some major flaws.
1.DPS have the same weight as (optimal + falloff). 2.Optimal have the same weight as falloff. 3.Tracking speed is not a part of the formula 4.Other utilities of the turrets such as reload time and cap-drainage are not accounted for. ... Posting stuff like this to try to promote a Hybrids buff will likely just be contra productive.
It is very difficult to count all factors. For example how can we consider damage type in a formula? Projectiles can adjust damage according a target. It means that real DPS is much higher. How can we consider fitting requirements in a formula? For example AC has tiny PG requirements. It gives big advantage in fitting. The formula does not consider all factors. It is simplified model. But it illustrates common blaster problems very clearly P.S. +1
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Kvo Vadis
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Posted - 2010.09.15 23:57:00 -
[4]
Among medium weapons, Blasters have the lowest DPS at Warp Disruptor range (20km). Because even with long range ammo (Null M) optimal+falloff is 13.4km (Caldari ships have 16.2km) It is difficult to be fast with armor tank on Gallente ships.
P.S. HAM - can hit 20km with faction ammo (javelin 30km) 425 AC - 21km with barrage Heavy Pulse - 27km with scorch (Focused Medium Pulse - 23.8km)
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Kvo Vadis
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Posted - 2010.10.26 01:36:00 -
[5]
Originally by: hjgjgfgfgsj
The vexor gets drones. The thorax gets a better tank and drones.
Did you play EVE? Gallente drone ships have more tank than Gallente blaster ships. Because Drone ships do not spend low slots for damage mods. Try to play more than free 14 days 
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Kvo Vadis
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Posted - 2010.12.10 05:53:00 -
[6]
Edited by: Kvo Vadis on 10/12/2010 05:54:57 My proposal: 20-30% Increase blaster tracking Weapon ranges are graded: Pulse(Abaddon+MPII) -> AC(Mael+800II) -> Blaster(Hyp+NCII) 15+10 -> 3+24 -> 4.5+13 Tracking speeds are also graded: Pulse(Abaddon+MPII) -> AC(Mael+800II) -> Blaster(Hyp+NCII) 0.04219 -> 0.054 -> 0.05412 Blaster tracking speed is underpowered. It is almost the same as AC (note: Minmatar ships usually have free low slots for TE for even more tracking) AC VS Pulse - 0.054/0.04219 = about 30% difference Blaster VS AC - 0.05412/0.054 = about 0.2% difference I think tracking difference should be more than 0.2% considering 200% AC falloff advantage.
12.5% Increase Blaster Damage Considering difficulties in applying DPS due to range disadvantage Blasters should have more power to compensate approaching time.
Decreasing Blaster CAP use or increasing CAPACITOR capacity (for Gallente ships especially) It is pretty difficult to have cap for CAP EATING weapon, for CAP EATING tank (Gallente ships have active tanking bonuses), for CAP EATING MWD (MWD is only one chance to approach at a blaster range)
Gallente boats small speed boost Gallente ships mostly armor tanking. They have penalties from rigs. It is killing ability to use weapon at their range.
P.S. Actually I do not care about blasters. Now I have t2 Mega Pulses. They shoot with MF like blasters and they shoot with Scorch like Railguns. I have long and close in one suit. I am sorry for SP invested in Hybrids 
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Kvo Vadis
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Posted - 2010.12.10 14:43:00 -
[7]
Edited by: Kvo Vadis on 10/12/2010 14:44:00 One more addition to blaster change: Blaster weapon PG requirements should be decreased Compare percentage of top-tier turret PG in ship PG: ------ Mega Pulse II on Abaddon - 2475/26250 about 9% AC 800II on Maelstrom - 1980/26250 about 7.5% Neutron Blaster on Hyperion - 2126/19687 about 10.8% (!) ------ Mega Pulse II on Apoc - 2475/25625 about 9.6% AC 800II on Tempest - 1980/19375 about 10.2% Neutron Blaster on Megathron - 2126/19375 about 10.9% (!)
You can say: "Hey, 2nd tier ships have different turrent harpoints". Ok lets compare free PG on ships after we place full set turrets and Large Destabilizers (2000 PG) ------ Apoc - after placing 8 Mega Pulse II turrets we have 5825 PG Tempest - after placing 6 AC 800II turrets and 2 Destabilizers we have 3495 PG Megathron - after placing 7 NBCII turrets and 1 Destabilizer we have 2489 PG (!) Hey! LARII needs 2300 PG
Compare yourself small and medium AC
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Kvo Vadis
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Posted - 2011.07.06 07:02:00 -
[8]
I see this thread more than 1 year. No changes :(
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